Workspace and Program Interface

The Main Window

The main window is where you preview and edit documents.

Main window showing the interface of Amadine on iOS.

1 - Open the Document Browser. It gives you access to saved documents and also to global settings of the app.

2 - Open the main menu.

3 - Buttons that open the Document, Path, Layers, Geometry and Appearance panels.

4 - The Tools Panel contains drawing and editing tools.

5 - The canvas where you edit your design. One of multiple sheets can be present on the canvas.

6 - Set of buttons that gives a quick access to settings in the Appearance panel. Different options are available depending on the type of a selected object.

7 - The Control panel can display extra options depending on the currently activated tool.

Canvas and Sheets

The canvas is the space where you can place and edit elements of your design.

Although objects can be placed anywhere on the canvas, your design should fit a sheet. You can think about sheets as an equivalent to pages in a text editor. A sheet represents a printable area. Objects placed outside any sheet will not be printed or exported. If a part of an object is located on a sheet, and the rest is on the canvas, the boundary of the sheet will work as the crop area.

There can be one or multiple sheets on the canvas and, consequently, in your project. This lets you save several related or completely separate designs as a single document.

How to manage sheets and arrange them over the canvas is described in the Sheets section.

Zooming In and Out

In order to zoom in or out, pinch with two fingers. A small panel at the top of the screen will be displaying the scale while you are changing it.

A list of gestures for zooming as well as other actions can be found by choosing Help > View Gestures in the menu.

Position the Artwork within the View Area

In order to scroll the canvas, drag it with two fingers.

Preview Modes

The canvas can display your document in one of the following preview modes: Normal, Outline, Pixel Preview or Retina Pixel Preview.

To switch between the modes, use the View Mode popup menu in the Document panel.

Selecting the view mode in the Grid & Document panel

Normal Mode

The normal mode is supposed to be used as the main mode for editing vector paths, arranging objects, etc. In this mode, the program displays all object features such as the stroke, fill and effects.

Image displayed in the Normal mode

Outline Mode

The Outline mode displays object outlines as paths. No Stroke, Brush, Fill or other features are visible. This mode might be useful when you need to edit paths. Since graphics are displayed in a very simplified way in the Outline mode, the program should redraw your design faster than in the normal mode.

Image displayed in the Outline mode

Pixel Preview Mode

The Pixel Preview mode lets you see how your artwork may look after being rasterized (e.g., if you export it to a JPEG file). In this mode, the program simulates rasterization. All vector-based graphic elements in your document remain editable.

The program generates the pixel grid based on the size of the current sheet. For example, if the sheet is 100x100px, your artwork will be presented by 100 pixels horizontally and 100 pixels vertically.

Image displayed in the Pixel Preview mode

To hide or show the pixel grid, use the Preferences panel.

Retina Pixel Preview Mode

The Retina Pixel Preview mode is identical to the Pixel Preview mode, but it will display the artwork with doubled resolution. In other words, if the sheet is 100x100px, your artwork will be presented by 200 pixels horizontally and 200 pixels vertically.

Image displayed in the Retina Pixel Preview mode

Minimalistic Interface

In order to preview your design with minimum distraction, hide most of the interface elements using the The Hide Panels button in the main menu. button in the main menu. Tap on this button in order to restore panels and buttons in the main window.